Thursday, May 29, 2008

Lecture Notes: Embodied interaction

Defining and outlining Wearable technologies:
Mobile media, interactive installation, telematics, wearable technologies
biometric devices, entertainment devices, smart fabrics, high tech jewellery.

Wearable technologies
open up rethinking about our interaction with the computer.
“Printed organism” Sonali Sridhar and Mouna Andraos”
“LeCharpe Communicante” Electronic shadow.

A wearable computer is:
Worn not carried.
User controllable.
Operates in real-time.

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